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Tribes

Ranks, permissions, joining, leaving, and full management interfaces

Tribe MechanicsKeeping Your Helpers

Social Structure

Tribe Mechanics

Tribes are the core social unit of Soulmask. Understanding ranks, permissions, and the consequences of leaving is critical before you commit.

🖥 Opening Tribe Management

Three main interfaces — know which one does what

J Key — Tribe Panel

The fastest route to tribe management. Press J to open the Tribe Panel directly. This is your control centre for ranks, member permissions, inviting players, and overall tribe settings. Skips the menu navigation that the I key route requires.

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I Key — Clan Menu

Press I to open the inventory/clan menu. From here, select the Tribesmen Work Tab for work assignments, or click the small book icon next to any tribesman's name to view their full stats, proficiencies, and talents.

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Bonfire — Hold E

Hold E while looking at a Bonfire to open its management menu. This is where you assign tribesman work, rename the bonfire, show its area, upgrade it, set fuel types, and access the Remodel Initial Character option.

👑 Tribe Ranks & Permissions

Four ranks govern what tribe members can do. By default all permissions belong to whoever created the tribe — the Leader must actively grant access to lower ranks

Rank Role Key Permissions
Leader Tribe founder / chieftain Full control — sets all rank permissions per category, can disband tribe, owns all tribe property. Only the Leader can open the permissions configuration screen
Priest Trusted senior member Whatever the Leader has granted — typically includes tribesman management, work assignments, and most structure access
Noble Established member Whatever the Leader has granted — typically shared crafting stations and resource storage access
Civilian New recruit / default rank Minimal access by default. The Leader must explicitly grant permissions before Civilians can open chests, dismantle structures, or control tribesmen
Permission categories the Leader sets per rank include: opening chests and storage, dismantling and retrieving building pieces, controlling tribesmen, accessing crafting stations, and modifying tribe structures. If a member cannot access something, check their rank and what the Leader has granted — by default new ranks have nothing enabled.

🔥 Bonfire — The Hub of Your Settlement

The Bonfire is far more than a light source — it governs your base area, tribesman assignments, farming range, and invasions

Bonfire Hold-E Menu Options

  • Open Craft — adds fuel and cooks items directly at the bonfire
  • Assign Works to Tribesmen — opens a list of all tribesmen; assign specific actions and behaviours to each individually
  • Rename — renames the Bonfire on your HUD and World Map; useful when running multiple outpost bonfires
  • Show Area — toggles a green wall showing the exact range the bonfire protects buildings from decay
  • Set Acceptable Fuel Types — whitelist or blacklist specific items from being used as fuel, preventing workers from burning your valuable hardwood
  • Upgrade — increases the bonfire tier, expanding the Farmland plot limit and protection radius
  • Remodel Initial Character — respawns your starting character's body if it was lost while possessing a tribesman

Bonfire Rules & Limits

  • Buildings within Bonfire range are protected from decay while the fire is lit — keep it fuelled
  • Farmland can only be placed within Bonfire range, up to 12 plots at the base level. Upgrade the Bonfire to increase this limit
  • If two Bonfires overlap, both must be upgraded to raise the farmland cap in that area
  • Each player has a default limit of 6 active Bonfires — adjustable via server settings
  • Bonfires are the invasion target — hostile forces make a beeline toward the nearest Bonfire during raids. Defend accordingly
  • Tribesmen within 100m of a Bonfire are protected from Tribute Capturer NPCs
  • Activity near Bonfires builds the Fever bar. Some map locations never accumulate Fever — useful for outpost placement
💡 Fuel tip: Bark is one of the best bonfire fuels — it doesn't conflict with many crafting recipes unlike Hardwood. Never use Thatch; it burns almost instantly and is too valuable for crafting.

📋 Clan Panel — Managing Tribesmen in Detail

Press I then navigate to the Tribesmen Work Tab, or hold E on the Bonfire and select Assign Works

1

View Tribesman Stats

In the Clan Menu (I key), click the small book icon next to any tribesman's name to see their full stats: proficiency levels and caps, talents, defects, and attribute breakdown. Always check this before assigning roles — put people in jobs matching their highest proficiency cap.

2

Assign Work Type, Location & Goal

Click the Work button (or P) to open the work page. Set all three fields: Work Type (gathering, crafting, farming, etc.), Location (the area or station), and Goal (target resource or output quantity). All three must be set for the tribesman to function. A missing field is the most common cause of idle workers.

3

Set Rest Schedules

At the command table, configure each tribesman's daily schedule. The recommended default is 12 hours work / 8 hours rest. Tribesmen without rest schedules lose productivity steadily and can eventually collapse entirely. This is separate from the mood system but compounds with it.

4

Provide Tools Directly

Place required tools in a tribesman's inventory via the Tab key in the Clan Menu, or leave tools in nearby storage within Bonfire range — the tribesman will access them autonomously. Do not rely solely on storage boxes for farming fertiliser; load fertiliser directly onto your dedicated farmer tribesman for best results.

5

Place Map Markers for Gatherers

Press R on the World Map to place a resource marker. Assigned gatherers will travel to that location, collect resources, and automatically sort them into chests at your base. If a gatherer is idle, the most common cause is a missing or misplaced map marker, or the marker not being close enough to the actual node.

6

Deploy Combat Followers

Approach a tribesman and hold E, then select Deploy from the work menu. You can deploy up to 3 tribesmen to fight alongside you. Command them to follow, attack a target, or hold position. Manually point them at the boss target at the start of every fight — freelancing tribesmen are far less effective. Press F7 to ask deployed allies to revive you if you go down.

After any game save reload, tribesmen stop following you automatically. Always redeploy them before heading into combat or ruins after loading.

🔧 Essential Base Management Tools

These structures automate the maintenance tasks that would otherwise consume your playtime

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Repair Bench

Unlock via the Medium Craftsmanship node in the second tier of the tech tree. Interact with it to load broken gear into the grid on the right, then hit Repair to process everything in the queue automatically. For full automation: click the plus sign to create an Auto Repair Plan and assign a dedicated tribesman as caretaker. Tribesmen deposit broken tools into a dump chest; the worker at the bench fixes them and returns them to rotation. Set the durability threshold so repairs trigger before tools break completely. Within Bonfire range, repair materials are drawn from nearby storage automatically — you don't need items in your inventory.

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Dining Table

Fill the Dining Table with food and tribesmen will feed themselves automatically without your input. This is one of three structures that make the biggest difference to an autonomous base. Pair it with a Cooking Stove (unlocked at Awareness Strength 8) staffed by a tribesman with high crafting output — the food loop then runs entirely without you. Stock each tribesman's preferred food types for a mood bonus on top of basic sustenance.

🏥

Tribesman Revival

If a tribesman dies after you reach level 35, they can be revived — but only if your server settings allow them to retain their levels after death, and only after you have cleared the Ancient Ruins Dungeon and defeated three bosses inside it. Once unlocked, data for tribesmen can be recorded at the Mysterious Stone Table; the latest recorded data is used on revival. On private servers, the Tribesmen Cap for recorded data is adjustable via the Info Entry Coefficient setting.

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Building Upgrades

Press E on any building and select Upgrade to improve it in place, if you have the higher-tier item in your inventory. Work tables specifically require the Building Workshop to upgrade — this is easy to miss and trips up many players trying to advance production stations. Buildings within Bonfire range draw repair materials from nearby chests automatically when you use a Construction Hammer.

⚡ Tribe Management Quick Reference

Common problems and what actually causes them

ProblemMost Likely CauseFix
Tribesman standing idle Missing map marker, wrong marker selected, or supply missing from storage Press R on world map to place/check resource markers. Check the assigned work station has input materials available
Member can't open chests Rank permissions not set by Leader Leader opens tribe permissions via J key panel and grants chest access to the relevant rank
Tribesmen not feeding themselves No Dining Table, or table is empty Build a Dining Table and stock it. Tribesmen auto-feed from it. Fish Soup is also auto-consumable by tribesmen directly
Tools keep breaking, production stops No Repair Bench automation set up Build Repair Bench, create Auto Repair Plan, assign a dedicated NPC caretaker. Set durability threshold
Followers stopped following after load Save reload silently removes deployment Always redeploy via Hold E → Deploy after any game reload before combat
Farmland cap won't increase Bonfire at base tier, or two overlapping bonfires both need upgrading Upgrade the Bonfire. If two overlap, both must be upgraded
Can't join a friend's tribe Bonfire limit reached on their server, or tribe cap hit Server admin can raise bonfire and tribe limits in GameXishu.json or via the GM menu
Tribesmen drifting to the ship Ship Bonfire was their first registered home No fix without removing them from tribe. Prevent it by establishing land Bonfire first before adding a ship Bonfire

🤝 Joining a Tribe — How It Actually Works

Soulmask has no traditional invite button. The process is application-based and catches most new groups off guard

There is no "Invite Friend" button. Soulmask does not use the standard invite-to-tribe system most multiplayer games have. Friends must manually find and apply to your clan themselves — the Leader then approves the application. This confuses most groups on their first session.

Getting onto the Same Server First

Before you can join a tribe, you must all be on the same server. Soulmask servers are separate worlds — joining different servers means you cannot interact. There are three ways to get friends into the same game:

A

Steam Friend Invite (Solo/Friends Server)

One player creates a private server from the main menu — select Solo/Friends, configure difficulty, name, and a password if desired. Once in-game, press Shift+Tab to open the Steam overlay Friends list, right-click your friend's name, and select Join Game. This works for up to 10 players and requires the host to remain online for others to play.

B

Direct IP / Server Browser

On a dedicated or rented server, share the server's IP address, port, and password with friends. They enter these details in the direct connection screen and click Confirm to join. Dedicated servers run 24/7 without the host needing to be online.

C

Invitation Code

From your server, click the Invitation Code button to copy a code. Friends paste this into the "Connect to server directly" field on the server selection screen. A quick alternative to sharing raw IP details.

Once on the Same Server — Joining the Tribe

1

Leader Creates the Tribe

The player who will lead presses J to open the Tribe Panel and creates a clan. Choose the tribe name carefully — it cannot be changed later and you will regret a joke name after a month of play. Set a description and any joining conditions at this stage.

2

Other Players Apply to Join

Friends press J (or I → Tribe Tab) to open the tribe interface. They can see a list of World Tribes — your tribe name will appear here. They click it and select Apply to Join. There is no push notification to the Leader — check the tribe panel regularly when expecting applications.

3

Leader Approves the Application

The Leader opens the Tribe Panel (J) and navigates to the Applications tab. Pending join requests appear here. Click Accept to bring the player in. They join immediately — the tribe name appears above their head in the world.

4

Leader Assigns a Rank

New players default to Civilian rank with minimal permissions. The Leader should immediately assign appropriate rank (Priest, Noble, or Civilian) and configure what that rank can access — chests, dismantling, tribesman control, crafting stations. Without this step, new members cannot interact with most of the base.

5

Enable Clan Control on Tribesmen (Optional)

By default, NPC tribesmen can only be controlled by the player who recruited them. To let other tribe members control a tribesman, select the NPC, hold E, go to Clan Permissions, and enable Clan Control. Do this for each NPC you want to be shared across the group.

📋 What Changes When You Join a Tribe

Joining is a permanent commitment with major consequences — read this before applying

What You Gain

  • Access to the tribe's shared structures, crafting stations, and storage (subject to your rank permissions)
  • A shared Bonfire — tribe members respawn at the same point and can coordinate from a central home
  • Combined Fever defence — the whole group defends invasions together
  • Shared resource automation — one tribesman gathering feeds the whole tribe's production chain
  • Other players can control your NPC tribesmen if you enable Clan Control on them
  • Access to the combined tribe progression bonuses in Tribe Mode

What You Give Up

  • All your property becomes the Leader's property — buildings, tribesmen, ships, tames, and chests all transfer to tribe ownership on joining
  • You cannot act independently on the server without leaving the tribe first
  • Your personal Bonfire is absorbed — you share the tribe's respawn point
  • If the Leader disbands the tribe or goes inactive, you lose access to the shared base
  • A join cooldown prevents immediately jumping to another tribe after leaving
  • On PvP servers: if the tribe is raided while you are offline, your property is at risk
💡 Playing with friends without full merging: You do not have to join the same tribe to play together on a server. You can run adjacent separate tribes, coordinate via voice chat, and help each other without giving up property ownership. This is the safer option if you are unsure about committing — especially on PvP servers where tribe-mates can accidentally (or intentionally) affect your assets.

🔧 Common Problems When Joining

Issues that catch most new groups in their first session

ProblemCauseFix
Can't see the tribe in World Tribes list You are on a different server, or the tribe was just created and hasn't propagated yet Confirm both players are on the same server. Relog if the tribe isn't showing — it sometimes takes a moment to appear
Friend can't join the server at all Bonfire limit reached on the server, wrong IP/port, server is private with a password not shared Check server bonfire cap in settings. Share the exact IP, port, and password. Try the Invitation Code method instead of direct IP
Applied but Leader never saw it No push notification — Leader must manually check the Applications tab in the tribe panel Tell the Leader to open J → Applications and check manually. Coordinate via voice chat when joining
Joined but can't open any chests or structures Defaulted to Civilian rank with no permissions granted Leader opens J → Rank Settings and grants appropriate permissions to Civilian or promotes the player to Noble/Priest
Can't control tribe's NPC tribesmen Clan Control not enabled on those NPCs by the recruiter Original recruiter selects each NPC, holds E → Clan Permissions → enable Clan Control
Accidentally created own tribe and can't join friend's You must disband your own tribe before applying to another Open J → Tribe Settings → Disband Tribe. Then apply to your friend's tribe. Note: disbanding makes your structures unowned
Host goes offline and nobody can play Private Solo/Friends server requires the host to be running Switch to a dedicated server (self-hosted via SteamCMD or rented) so the world runs 24/7 without one player being the bottleneck

🚪 What Happens When You Leave a Tribe

Consequences depend on whether you are the Leader or a member — read this before quitting

Leaving as a Member (Non-Leader)

  • You are removed from the tribe immediately with no confirmation delay
  • You lose access to all shared tribe structures, storage, and bonfires
  • Items in your personal inventory stay with you
  • Items stored in tribe chests and crafting stations remain with the tribe
  • You cannot take tribe-owned tribesmen with you
  • Your character enters a cooldown before being able to join another tribe

Disbanding as Leader

  • Disbanding removes all members from the tribe simultaneously
  • Tribe structures enter an unowned or decay state depending on server settings
  • NPC tribesmen may scatter or become vulnerable without a controlling chieftain
  • Transfer Leadership to another member first if you want the base to survive
  • On PvP servers, unowned structures become raidable by rivals immediately
Before leaving any tribe: Move all personal gear to your inventory first. Tribesmen you recruited while inside the tribe belong to the tribe Leader — there is no mechanic to take them with you. Your best option while still a member is to set your most valued tribesmen to follow you in companion mode so they are physically at your side when you leave, but whether they remain under your Mask's Control Node after departure depends on server settings and is not guaranteed. Assume you will lose them.

Tribe Fever & Invasions — A Key Mechanic

Activity around your Bonfire builds up a Fever bar over time. When Fever reaches maximum, hostile forces invade your base. Raids also begin once your tribe reaches roughly 10 NPC tribesmen, scaling with tribe size. Building defenses early is not optional — it's survival.

Retention & Loyalty

Keeping Your Helpers

Tribesmen leaving — or being lost to a tribe split — is the most painful setback in Soulmask. Here is everything that governs whether your crew stays loyal, stays alive, and stays yours.

Critical ownership rule: When you join a player tribe, all property — tribesmen, buildings, chests, ships, and tames — becomes the tribe Leader's property. If you are kicked or leave, you lose access to all of it. The only things you keep are what's currently in your personal inventory. Plan accordingly before joining any tribe.
😊

Mood — The Retention Stat

The single most important factor in whether a tribesman stays is their mood bar. Keep it out of red at all times. A red mood bar means they are unhappy and at risk of deserting permanently — taking all your recruitment investment with them. Mood is raised by:

  • Base amenities: Outhouse, Bathtub, Dining Table, Chairs, Statues
  • Quality food & drink matching their personal likes (check their profile)
  • Good clothing — gear that fits their role and keeps them comfortable
  • Matching perks from talents and tribe bonuses
  • Rest schedules — 12 hours work, 8 hours rest set at the command table
🍲

Food — The #1 Desertion Cause

Food shortage is the leading cause of tribesman desertion. An empty granary causes NPC mood to tank rapidly and they will walk — no warning, no recovery. Automate food production before expanding your headcount.

  • Assign a dedicated tribesman to a Granary to auto-plant, fertilize, and harvest farmland
  • Run a Capybara Pen and Turkey Coop for passive meat and eggs via Breeding Farm assignment
  • Stock cooking stations with your tribesmen's preferred food types — mood bonus stacks
  • Keep a reserve of food in tribe storage to buffer against raids or harvest failures

🚪 How to Protect Your Tribesmen When Leaving a Tribe

There is no clean mechanic for taking tribesmen with you — you have to plan ahead

Once you join a player tribe, your recruited tribesmen become the tribe Leader's property. There is no "take my NPCs" option when leaving. The only workaround is proactive preparation before you quit.
1

Move Valuables to Your Personal Inventory First

Before leaving, transfer all gear, resources, and crafting materials from tribe chests to your personal inventory and that of any tribesmen currently following you. You keep everything on your person — nothing in tribe storage.

2

Set Trusted Tribesmen to Follow You

If tribe permissions allow it, set your key tribesmen to follow you before leaving. Tribesmen bonded to your Mask's Control Node may transfer with you rather than remaining at the tribe's Bonfire — but this depends on server settings and how they were originally registered.

3

Dismantle Portable Structures to Inventory

If you have tribal permissions to dismantle, retrieve your personal workbenches, storage chests, and building pieces to inventory before departing. Buildings stay behind as tribe property otherwise — the Leader gains full ownership.

4

Start Fresh Immediately After Leaving

Place a new Bonfire as your first action after leaving and establish it as your personal home point. Recruit replacements as soon as possible — you will not get the old tribe's tribesmen back without rejoining.

💡 Best prevention: If playing with friends, the safest setup is one player running their own solo tribe at all times with a separate Bonfire. Only join a shared tribe when you are certain of the relationship — leaving costs everything the tribe owns.

🎒 Keeping Followers Ready — Pre-Run Kit & Consumable Restock

There is no automatic top-up system for follower consumables. Here is exactly how to prepare your combat followers before every dungeon run or exploration session, and the honest limitations of what can and cannot be automated.

The restock limitation: Tribesmen only pull consumables from the Weapon/Gear Rack or nearby chests when a hotbar slot hits zero. A follower with 20 bandages remaining will not top up to 50 — they wait until the slot is completely empty before restocking. This means you cannot rely on an automated system to keep followers fully stocked between runs. You must check and manually top up before each significant outing.

The Pre-Run Checklist — Do This Before Every Dungeon or Boss Fight

1

Open Each Follower's Inventory (Tab Key in Clan Menu)

Press I to open the Clan Menu, then click the small book icon next to each deployed follower's name to open their full inventory and hotbar. This is where you can see exactly what they're carrying and what needs topping up.

2

Check and Refill Consumable Slots

Manually drag items from your inventory or nearby storage into their hotbar slots. Don't assume — always check even if you stocked them last run. The recommended minimum kit per combat follower before any dungeon or boss fight:

3

Check Weapons and Armour Durability

Low-durability weapons do reduced damage. Hover over their equipped gear and check the durability bar. If a weapon is below 30%, replace or repair it before leaving. Their armour degrades under fire — a follower in broken armour takes the same damage as one wearing nothing.

4

Use the Workaround for Partial Restock

Because followers only auto-restock at zero, the fastest workaround before a run is: call the follower to you → have them drop everything in their consumable slots onto the ground (shift-click to drop) → collect it yourself → reload their slots fresh from your supply chest. Tedious but reliable. Some players maintain a dedicated pre-run chest near the Bonfire stocked with full stacks of every consumable the followers need, specifically for this top-up routine.

5

Deploy and Command Before Entering

Approach each follower, hold E, and select Deploy. Once deployed, manually point them at the first enemy or objective — freelancing followers without a command are far less effective than directed ones. Remember: after any save reload they stop following automatically. Always redeploy after loading.

Recommended Follower Kit — What to Stock per Slot

ItemQtyPurposeNotes
Bandages 20–30 Stops bleeding, closes wounds. Used automatically when downed Non-negotiable — without bandages a downed follower bleeds out in seconds. Double-click in their inventory to apply if needed manually
Broth or Fish Soup 10–20 Auto-consumable food — tribesmen eat these automatically Broth and Fish Soup are the two items tribesmen consume on their own without prompting. Other foods must be manually used
Antidote 5–10 Cures poison — essential in swamp areas, Fogfrog fights, and jungle ruins Followers do not apply antidotes automatically — you must open their inventory and double-click if they're poisoned
Healing Tisane 5 Stronger healing — for serious wounds and disease symptoms Also requires manual application. Prioritise if heading into dungeon content with disease-inflicting enemies
Arrows (for archers) 100–200 Ranged followers consume arrows rapidly in prolonged fights Followers discard arrows into chests rather than restocking them from the Weapon/Gear Rack — this is a known limitation. Check arrow count manually and reload from inventory before runs
Weapon (spare) 1 Backup if primary weapon breaks mid-dungeon Place a spare weapon one tier below their primary as a fallback in the last inventory slot. They will equip it if the primary breaks
Water Bottle or Coconut 5 Hydration — followers can dehydrate and lose effectiveness on long runs Less critical on short dungeon runs, more important for extended exploration sessions in the desert

What Can Be Semi-Automated vs What Must Be Manual

TaskAutomation LevelHow
Weapon and armour equip ✅ Automatic (raids) Weapon/Gear Rack — followers auto-equip during invasions. For dungeon runs you still equip them directly
Food (Broth/Fish Soup) ✅ Auto-consumable Tribesmen eat Broth and Fish Soup automatically from their inventory. Keep these stocked
Bandage restock ⚠️ Partial only Followers restock from Weapon/Gear Rack or nearby chest — but only when slot hits zero, not when running low
Antidote / Healing Tisane ❌ Manual only No auto-use. You must open their inventory and double-click to apply during combat if they're affected
Arrow restock ❌ Manual only Followers actively discard arrows into chests. Must manually reload before each run
Armour repair ⚠️ Partial A follower assigned to a Repair Bench with an Auto Repair Plan can repair their own gear — but only while at base, not mid-expedition
Weapon durability check ❌ Manual only No warning when a follower's weapon is low. Build a habit of checking before every departure
💡 Pre-run supply chest: Keep a dedicated unlocked chest next to your Bonfire stocked at all times with: 100× Bandages, 50× Broth, 30× Fish Soup, 20× Antidote, 10× Healing Tisane, 500× Arrows, spare weapons. Make topping up followers from this chest the last thing you do before leaving base. The 2-minute routine before a dungeon run saves you from losing a high-cap follower to something avoidable halfway through.

🛡 Keeping Tribesmen Alive in the Field

Tribesmen can die permanently — losing a high-cap specialist to a raid or boss fight is a major setback

🩹

Supply Bandages & Broth

Keep bandages and liquid food in your followers' inventories at all times. An unconscious tribesman bleeds out quickly without treatment — double-click the item in their inventory to apply it while they're down.

Gear Them Properly

A tribesman with no armour or outdated weapons is a liability in combat. Equip your fighters with your best available gear. Their combat performance scales directly with equipment quality — don't send them into a boss fight in linen.

🗡 Weapon/Gear Rack — Automated Follower Equipment

A 1.0 feature that is easy to miss and makes a significant difference to base defence

Two different items share a similar name. The Weapon/Gear Rack (sometimes called the Armoury Rack) is the functional one — it lets you configure weapon and gear sets that tribesmen automatically equip from. The Weapon Rack (display rack) is purely decorative and has no effect on follower behaviour. Make sure you're building and using the correct one.

What the Weapon/Gear Rack Does

  • Tribesmen auto-equip from it during invasions — tribesmen auto-equipping gear from Weapon Racks to defend the village from invaders was added as a core feature in Soulmask 1.0. Non-combat workers who are normally unarmed will pull a weapon from the rack when a raid begins, giving you a broader active defence without manually arming each tribesman
  • Configure gear sets per role — it allows you to configure weapon and gear sets so your tribesmen can automatically use them. You set which weapons and armour pieces belong to which role, and tribesmen matching that role pull from the rack as needed
  • Tribesmen return gear to the rack when the threat is over — this keeps weapons organised and prevents fighters from wandering off with equipment permanently assigned to the rack
  • Useful for ensuring every tribesman can contribute to a raid defence, not just the ones you've manually combat-equipped

How to Set It Up

1

Build the Weapon/Gear Rack

Unlock it in the tech tree (T key) and craft at the Building Workshop. Place it inside your base, ideally in a central location close to where tribesmen rest or patrol — they need to be able to reach it quickly when a raid triggers.

2

Open and Configure the Rack

Interact with the rack (E key) to open its configuration menu. You'll see slots for weapons and armour. Add the gear sets you want tribesmen to draw from during raids. You can configure different sets — for example, a sword + shield combination for melee defenders and a bow + arrows set for ranged fighters.

3

Stock It With Gear You Can Afford to Lose

Tribesmen pulling from the rack in a raid can die, losing whatever they equipped. Stock the rack with good-enough-to-fight gear rather than your best-in-slot equipment. Iron or Steel weapons are ideal — effective in combat but not irreplaceable. Keep your highest-tier gear in your personal inventory or a locked chest.

4

Still Manually Equip Your Dedicated Fighters

The Weapon/Gear Rack supplements your armed patrol tribesmen — it does not replace manual equipping for your core defenders. Your dedicated combat tribesmen should have their gear equipped directly in their inventory at all times. The rack is the safety net for workers and gatherers who would otherwise be defenceless during an unexpected raid.

💡 Best Practice: place the Weapon/Gear Rack near the Statue of God. Non-combat tribesmen automatically retreat to the nearest Statue during raids — if the rack is close, they can pick up a weapon on the way and arrive at the Statue armed. This turns your farmers and crafters from pure liability into a last line of defence.
Don't confuse it with the decorative Weapon Rack. The display rack (Weapon Rack) is purely cosmetic — tribesmen ignore it entirely during raids. Check the item's description in the crafting menu: it should say "configure weapon and gear sets so your tribesmen can automatically use them" to confirm you have the right one.

Statue of God for Non-Fighters

Place Statues of God in your most defended inner area. Non-combat tribesmen (farmers, crafters, gatherers) automatically flee to the nearest Statue during raids, preventing them from being captured or killed by invaders.

🏕

Outpost Workers Are at Risk

Tribesmen working remote Logging Yards, Collection Yards, and Excavation Pits are targeted by Barbarians who specifically try to capture them. Always build walls and defensive traps around outpost perimeters before assigning workers there.

🎭

Use Possession for Dangerous Tasks

Take direct control of a tribesman (possess them via Mask) to handle dangerous scouting or boss encounters yourself while your main character sleeps safely at base. This keeps your chieftain off the front line when testing a new area.

📊

Expand the Roster Cap

The initial Control Node allows only 3 tribesmen. Press Y to open the Mask Node Repair screen and invest Green Crystals into Connection Enhancement — upgrading to level 3 raises your personal cap to 53 followers. On multiplayer the shared tribe cap is 50 by default; server settings can raise this further.