Where to Find What You Need
Resources & Item Locations
Both maps have distinct resource landscapes. Use the in-game Mask Knowledge Base (added in 1.0) to locate items with map markers directly from the encyclopedia.
🌿 Forest Resources
| Resource | Where to Find |
|---|---|
| Stone & Wood | Starting biome — abundant everywhere |
| Copper & Tin | Desert Highlands region — both required for bronze |
| Iron Ore | Mid-tier zones and Ancient Ruin areas |
| Obsidian | Volcanic regions, late-game zones |
| Fiber & Plant | Jungle floor — gather via Loom automation |
| Rare Blueprints | Ancient Ruins dungeons (level 10–50) |
| Mask Fragments | Ancient Ruins final chambers |
| Worship Containers | Heavily fortified endgame camps |
🏜 Desert Resources
| Resource | Location |
|---|---|
| Salt & Crude Salt | River delta regions and coastal areas |
| Niter | Dry desert interior deposits |
| Sulfur | Volcanic pocket zones on the Burning Plateau |
| Phosphate | Underground ruins and cave systems |
| Meteorite Ore | Impact craters and pyramid ruins |
| Crystal Ore | Deep mine shafts and underground ruins |
| Divine Tablets | Across entire map — use interactive map markers |
| God Masks | Boss encounters at pyramid ruins and summon altars |
🐾 Mounts & Animal Locations
Mounts are essential for carrying resources. A loaded Alpaca triples your expedition yield.
Cloud Mist Forest
| Animal | Use |
|---|---|
| Alpaca / Llama | Pack mount — massive carry capacity bonus |
| Ostrich | Fast land mount for exploration |
| Jaguar / Snow Leopard | Combat mount — attacks enemies |
| Capybara | Pen breeding for fertilizer and meat |
| Turkey | Coop farming for eggs, feathers, meat |
| Monkey | Shoulder pet — gathers fruits/nuts autonomously |
Shifting Sands
| Animal | Use |
|---|---|
| Lion | Elite beast lairs — tame as combat companion |
| Cobra | Beast lair creature — rare tame |
| Elephant | Heavy mount — combat and pack carrying |
| Rhino | Heavy combat beast |
| Jackal | Scout companion — fast and light |
Advanced Resources
Rare Ores & Hard-to-Find Ingredients
These materials gate mid-to-late game progression. Each one is found in a specific hazardous location, requires the right pickaxe tier to mine, and has a desert-map equivalent in Shifting Sands.
🌿 Cloud Mist Forest — Rare Ores & Where to Find Them
Progression ore table from bronze through endgame, with location, hazards, and what you get from it
| Ore / Resource | Location | Hazards | Pickaxe Needed | What It Makes |
|---|---|---|---|---|
| Copper Ore | Desert Highlands (northwest of jungle). Also in Flint Tribe barracks chests as ingots | Desert heat during day, barbarian patrols | Stone or Bone Pickaxe | Bronze Ingot (needs Tin too). First metal tier in the game |
| Tin Ore | Desert Highlands alongside Copper deposits. Same region | Desert heat, barbarians | Stone or Bone Pickaxe (Bronze gets better yield) | Bronze Ingot (1× Copper + 1× Tin → 1× Bronze). Also drops from some barracks chests |
| Iron Ore | Best mine: northern desert region. Also from dungeon metal scraps and enemy camp chests | Claw Tribesmen level 40+, heat damage by day, frost damage at night in northern areas | Bronze Pickaxe minimum | Iron Ingot (2× Iron Ore + 1× Carbon Powder in Furnace). Required for Iron Age gear |
| Silver Ore | Byproduct of Iron and Meteorite mining. Also from camp chests at higher-level barracks | Same as Iron / Meteorite zones | Bronze or Iron Pickaxe | Silver Ingot (2× Silver Ore or 2× Silver Trinket in Furnace). Used in mid-game gear, some duel challenge costs |
| Gold Ore | Byproduct of Iron deposits (random chance). Also from high-level camp chests | Iron-zone level enemies | Bronze or Iron Pickaxe | Gold Ingot (2× Gold Ore or 2× Gold Trinkets in Furnace). Armour upgrades, mask upgrades, boss duel costs. Required to craft the Gold Pickaxe needed for Meteorite |
| Obsidian Ore | Volcanic / Scorching Volcano region — southern endgame biome. Obsidian deposits on volcano slopes | Extreme heat (fire-resist gear essential), fire-based enemies, level 40–50 zone | Iron Pickaxe | Obsidian Ingot — Steel Age crafting, obsidian armour, obsidian potions, obsidian tools (including Obsidian Pickaxe and boots needed for Meteorite zone) |
| Meteorite Ore | Meteor craters in the northern Snow Mountain region (northwest from Snow Mountain portal). Also in chests on top of Ancient Altars in Scorching Volcano | Level 60–65 Snow Leopards and Arctic Wolves, extreme cold (cold-resist gear required). Elite Snow Leopard guards the crater pit | Gold Pickaxe (required). Explosives also work | Steel Ingot: 1× Iron Ingot + 1× Meteorite Ore + 1× Coking Coal in Powered Refined Furnace. The primary Steel Age material |
| Crystal (Green) | Ancient Ruins chests, Holy Ruins Dungeons, Barbarian Fortresses. Temple Guardians always drop them. Best bulk: Snow Mountain Holy Ruins | Dungeon enemies, boss encounters | N/A — loot, not mined | Mask Node upgrades. The main bottleneck for mask progression — not smelted into gear |
| Coking Coal | Coal deposits in forested and highland zones. Also produced via Kiln from Logs → Charcoal → Coking Coal | Low — coal is broadly distributed | Stone Pickaxe | Required for Steel Ingot recipe alongside Iron and Meteorite. Also used in some duel challenges |
| Phosphate | Cave systems and underground mines in the jungle and highland zones | Cave enemies, darkness | Bronze Pickaxe | Fertiliser production for farming. Also used in some alchemy recipes |
⚗ Steel Ingot — Full Production Chain
The most complex ingot recipe in the game — three separate inputs, all of which need automation
Make Iron Ingots
Mine Iron Ore (northern desert, Bronze Pickaxe). Build a Kiln → burn Logs → get Charcoal → grind Charcoal into Carbon Powder in the Grinder. Furnace: 2× Iron Ore + 1× Carbon Powder = 1× Iron Ingot.
Get Coking Coal
Mine Coal deposits, or produce via Kiln from wood. Kiln → Logs → Charcoal → Coking Coal (separate process from Carbon Powder). Build two Kilns to run both processes in parallel.
Mine Meteorite Ore
Travel to Snow Mountain (unlock the Mammoth Boss Arena and Frost Canyon portals first). Gear up with cold-resist clothing/food. Defeat the elite Snow Leopard guarding the crater pit. Bring the Gold Pickaxe. Bring a tribesman for load carrying.
Smelt at the Powered Refined Furnace
Steel Ingots require a Powered Refined Furnace — a standard furnace does not work. Connect it to a Windmill for power. Recipe: 1× Iron Ingot + 1× Meteorite Ore + 1× Coking Coal = 1× Steel Ingot. Build two furnaces to double throughput.
🏜 Shifting Sands — Rare Ores & DLC Equivalents
The desert map has its own ore set alongside familiar minerals. Some are unique to Shifting Sands, others replace Cloud Mist Forest sources
| Ore / Resource | Location in Shifting Sands | CMF Equivalent | What It Makes |
|---|---|---|---|
| Copper Ore | River Delta and Coastal Dunes. White Sand Lake has the largest single copper mine on the map | Same as CMF — no change | Bronze Ingot (still needs Tin) |
| Tin Ore | Coastal Dunes, scattered near copper deposits in River Delta area | Same as CMF | Bronze Ingot alongside Copper |
| Iron Ore | Inland desert mines, guarded camps. Scout-revealed map shows deposit locations | Same as CMF | Iron Ingot via Furnace + Carbon Powder |
| Salt | River delta coastal regions and salt flats. More abundant than in CMF | Crude Salt from CMF beach camps / SW Barracks salt pan | Food preservation (jerky, curing), cooking recipes, craft uses |
| Niter (Saltpetre) | Dry desert interior deposits and cave systems across the Shifting Sands map | No direct CMF equivalent — new to DLC | Gunpowder-type crafting, explosives, advanced recipes |
| Sulfur | Burning Plateau volcanic pocket zones in Shifting Sands | Partial equivalent: Obsidian zone hazards in CMF. Different use | Explosives, alchemical recipes, Airship weapon ammunition |
| Phosphate | Underground ruins and deep cave systems in the desert | Cave systems in CMF jungle | Fertiliser, alchemy. Same use as CMF phosphate |
| Meteorite Ore | Impact craters near pyramid areas in the Barren Sandland region. Multiple crater deposits | Snow Mountain craters in CMF (same ore, different biome hazard) | Steel Ingot — same recipe as CMF. Desert version avoids the cold-zone hazard but brings elite guards and hyenas |
| Crystal Ore | One major crystal cavern near Dark River Valley — large cave filled with deposits. Only significant crystal location on the map | Green Crystals from CMF dungeons (different — CMF crystals are mask upgrades, not a mineable ore) | High-tier Shifting Sands gear, Airship components, advanced crafting |
| Mysterious Alloy | Crafted or found in floating pyramid ruins and endgame dungeon chests | No CMF equivalent — endgame DLC exclusive | Shark and Ray-class Airship components (bows, hull plating). Required for the heaviest ship classes |
💊 Other Hard-to-Find Ingredients
Non-ore materials that block progression and where to actually get them
| Ingredient | Where to Get It | Used In |
|---|---|---|
| Rare Fresh Meat | Hunting rare-quality animals (blue rarity or above). Certain boss creatures drop it reliably. Piranha Pools with assigned butcher tribesman | Fried Rare Steak, Jerky, boss summon tokens (Vajra Ape, Sobek). One of the most frequently needed rare ingredients |
| Premium Fresh Meat | Purple and gold rarity animals only. Elite beast lairs, specific boss creature drops | Highest-tier food recipes, multiple boss summon tokens. Farm Sunken Temple Trials to earn without risking rare animals |
| Rare Beast Bone / Blood | Rare and elite animal kills only — does not drop from normal beasts | Boss summon tokens: Sobek Croc of Doom, Saber-toothed Predator of Doom, Anubis Hound of Doom |
| Bee Wax | Own Beehive — only produced after the hive has accumulated enough honey first. Requires 500 bees and patience | Boss armour sets, radiation protection mods, Fang Tribe War God duel challenge requirement |
| Plant Essence | Alchemy station from specific plants. Also drops in Ancient Ruin and dungeon chests | Fogfrog of Doom boss token, Flint Tribe Leader (Hardbone) duel challenge, alchemical recipes |
| Excitant | Alchemy station. Also looted from mid-to-high level camp chests | Boss summon tokens (Tempest Griffin, Onyx Scarab). Alchemy recipe — check Brewing Stand or Alchemy Bench |
| Yerba Mate Leaf | Wild harvest plant in the jungle biome — low-growing shrub, easy to miss. Also from wild harvest gatherer assignment | Cigar (6th food buff slot). One of the easiest endgame ingredients to miss entirely because the plant is hard to spot |
| Mysterious Metal Chunk | Mechanical enemies (mid-to-late game), level 40+ dungeon chests, Plateau Woodland Dungeon | Substitute for Meteorite Ore in the Steel Ingot recipe. Farm this before venturing to Snow Mountain if you are under-geared |
| Gravity Core | Exploration rewards — found in pyramid ruins, dungeon chests, and boss drops in Shifting Sands | Falcon-Class Airship upgrade. Required alongside a Medium Energy Core to unlock the Falcon hull |
| Power Crystal | Sobek pyramid chest (first kill), Patroller III dungeons, enemy airship scout camp guarded chests (blow nearby red barrels to access) | Airship engine fuel. Never leave for a long flight without a full stock — running out mid-flight kills you |
Farming — Beekeeping & Crops
Beehives, Honey & Where to Find Fruit
Honey boosts crop yields and is essential for certain recipes. Beeswax is required for boss-tier armour and radiation protection mods. Getting a hive going takes patience and a reliable fruit supply — here is everything you need to know for both maps.
What Honey Does
An active Beehive gives a +20% output bonus to all nearby Farmland. Honey also acts as a crop fertiliser — a "honey shower" accelerates growth for certain plants and is required in several cooking recipes. It is essential for any serious farming setup and for growing fruit trees in particular.
What Beeswax Does
Beeswax is a crafting material required for boss armour sets and radiation protection mods — which you need to enter radiated areas on the map. Wax only starts producing after the hive has accumulated enough honey first, so don't expect it immediately.
🔓 Unlocking & Building the Beehive
Requires Bronze Age progression — not available from the start
Reach Awareness Strength 30
The Beehive tech is locked until you hit Awareness Level 30. This is a mid-game unlock, not early-game.
Unlock Premium Breeding in the Tech Tree
Press T to open the Knowledge & Technology Menu. Navigate to the Advancement of Bronze category → Premium Breeding tech. It costs 2 Tech Points. This also unlocks the Bee-drawing Syrup recipe at the same time — you receive both together.
Craft the Beehive at a Building Workshop
You need: 40× Plank, 40× Wooden Strip (requires Advanced Carpentry to be unlocked), 20× Thatch, 5× Thin Rope. Build at the Building Workshop, then place it anywhere in your camp. Bees will not arrive on their own — you must attract them with syrup.
Place Near Farmland
The Beehive's +20% farmland bonus only applies to plots within its range. Position it centrally to your farming area. Bees do not like extremes of temperature — if your hive is producing nothing despite being full, check whether the location is too hot or too cold.
🐝 Attracting Bees — Bee-drawing Syrup
The hive does nothing until bees fill it. This takes time and a lot of fruit
Bee-drawing Syrup Recipe
Brewed at a Level 1 Brewing Stand. You need one fruit from each of two groups:
| Group A (pick one) | Group B (pick one) |
|---|---|
| Papaya | Banana |
| Pineapple | Guava |
So for example: 1× Papaya + 1× Guava = 1 batch of Bee-drawing Syrup. Once you have Papaya and Guava trees growing on your farm, you no longer need Pineapple or Banana at all.
How Many Syrups You Need
- Each batch of syrup attracts roughly 1 bee per 2 syrups on standard difficulty (up to 1 per 5 on hard)
- After ~50 bees (around 100 syrups), bees become self-replicating — you can stop adding syrup and they fill to 500 on their own
- Full hive = 500 bees. Expect to use 100–150 syrups total to trigger self-replication
- Once at 500/500, the hive produces roughly 10 honey per hour
- Beeswax only starts producing after enough honey has accumulated — leave honey in the hive and wax will follow
- Place syrup directly in the Beehive's slot and monitor the bee counter by hovering over it
🌿 Fruit Locations — Cloud Mist Forest
Where to find the fruits you need for syrup, seeds, and cooking
| Fruit / Crop | Where to Find | Notes |
|---|---|---|
| 🌶 Chilli | Northwest Barracks (Flint Tribe, northwest of the Jungle) farmland plots | Also found with pumpkins, potatoes, corn, cotton, and tomatoes at the same NW barracks location |
| 🍅 Tomato | Northwest Barracks (Flint Tribe) farmland plots | Grows alongside chilli at the same barracks. Also found in chests at barracks and camps |
| 🍌 Banana | Monkey loot — tame monkeys and set them to collect Bananas; also supply chests in camps | Not a farmable crop — cannot be grown on farmland. Monkeys are the most reliable source. Assign tamed monkeys to collect Bananas specifically |
| 🍍 Pineapple | Monkey loot — same as banana; supply chests in camps | Also not farmable. Tame monkeys are the primary sustainable source. Once you have Papaya and Guava trees you no longer need Pineapple for bee syrup |
| 🧃 Papaya | Southwest Barracks (Flint Tribe, southwest of the Salt Pan, Mangrove Swamp area) farmland; also Fang Tribe Pit Hill barracks | Farmable once you have seeds — grind fruit in the Grinder to get Papaya Seeds. One of the best sustained bee syrup ingredients once you have trees growing |
| 🍈 Guava | Southwest Barracks (Mangrove Swamp Flint Tribe) farmland; Frostleaf Grove Flint Tribe barracks; level 50 Fang Fortress chests (advanced loot) | Farmable. Scout boxes and supply chests also contain it. One player noted finding guava only in a Level 50 Fang Fortress advanced chest — it can be rare early. Grind to make Guava Seeds for your farm |
| 🌽 Corn | Both NW and SW Barracks farmlands | Common across multiple barracks locations; also grows at various Flint Tribe camps |
| 🥜 Peanut / Cashew | Fang Tribe Pit Hill barracks; Frostleaf Grove Flint barracks; monkey loot | Peanuts also dropped by monkeys. Cashew at SW Mangrove barracks |
| 🍫 Cocoa | SW Mangrove Barracks; Fang Tribe Pit Hill barracks | Also found in chest loot at relevant camps |
| 🌿 Wild Fruit | Harvesting bushes anywhere in the jungle; Monkey Storage Nests; monkeys following you | General-purpose fruit usable in Juice, Yeast, and Fruit Wine recipes. Gatherer tribesmen assigned to wild harvest will collect it — but keep food nearby as they will eat berries they collect |
🏜 Fruit & Crops — Shifting Sands
The DLC uses an almost entirely different set of crops replacing most Cloud Mist Forest recipes
| Fruit / Crop | Notes |
|---|---|
| 🍇 Grape / Fig | Used in Yeast recipes (replacing forest fruits). Find at desert barracks farmlands and supply chests. Figs also found wild near river delta areas and oasis locations |
| 🌴 Date Palm | Dates produce Date Palm Syrup used in Shifting Sands cooking recipes (e.g. Corone). Found at desert barracks farmlands, especially in river delta camp regions |
| 🌾 Wheat | New to Shifting Sands. Used to make Flour for cooking. Found at desert barracks farmlands |
| 🐝 Bee Syrup fruit (SS) | The bee syrup recipe still requires tropical fruits. Beehives in Shifting Sands need Grape or Fig as substitutes where Papaya/Guava aren't available — check the in-game Mask Knowledge Base for the exact current recipe, as it may vary from the Cloud Mist Forest version |
| 🍊 Grapefruit | No confirmed common spawn location in existing guides for either map. May appear in higher-level camp chests or as a rarer loot item. Use the in-game Mask Knowledge Base (added in 1.0) to search for its acquisition location with a map marker, or check the interactive map at saraserenity.net/soulmask/map |
🌱 Turning Fruit Into Farmable Seeds
The Grinder is how you build a sustainable fruit supply from foraged or raided specimens
The Grinder
Unlocks early in the tech tree. Place any farmable fruit into the Grinder to produce seeds of that type. This is the primary way to start your own farm from foraged or raided specimens — you don't need to find seeds directly. One fruit typically yields 1–2 seeds.
Tree Crops Need Bees
Fruit trees — Papaya, Cocoa, Guava, and similar — require active beehive pollination nearby to grow to full yield. Without bees, trees can grow but significantly slower and with reduced output. This is why getting your first hive running early pays dividends for your whole farming chain.
Monkey Passive Harvest
For Bananas and Pineapples (which cannot be farmed), tamed Monkeys assigned to a Monkey Storage Nest are the only reliable passive source. Find Monkeys at wild storage nests throughout the jungle. Use any fruit or nut as trap bait. Once caught and assigned, they deposit collected fruit into the nest chest automatically.
Nutrition & Buffs
Essential Foods & Cooking
Food is not just satiety — it stacks buffs across five categories simultaneously. Running the right food set during a boss fight or dungeon run is a significant combat multiplier. Here is every cooking station, the key recipes, and what they do.
🍽 How the Buff System Works
Five food categories stack simultaneously — one buff from each at a time
Every dish belongs to one of five categories: Staple, Meat, Fruit & Vegetable, Beverage, and Indulgence. You can have one buff active from each category at the same time, giving you up to five food buffs simultaneously. A sixth bonus slot is reserved for Cigars, unlocked at Awareness Strength 30. Plan your food set around what you are doing — dungeon runs, boss fights, and levelling sessions each benefit from different combinations.
🔥 Cooking Stations — Unlock Order
Each station unlocks new recipe tiers via the tech tree (T key). Always assign a high Cooking-proficiency tribesman to your main cooking bench
| Station | Unlock | What It Adds |
|---|---|---|
| Campfire / Bonfire | Start of game | Basic cooking: Cooked Meat, Broth, Roasted items. Limited but essential early on |
| Cooking Stove | Awareness Strength 8 | Mid-tier recipes: Fish Soup, Stews, Quinoa Porridge, Dried Meat, more complex dishes. The biggest early upgrade |
| Drying Rack | Awareness Strength 18 | Jerky and preserved foods — doesn't spoil quickly, essential for long expeditions and dungeon runs |
| Brewing Stand (Level 1) | Awareness Strength 20 | Beverages: Juice, Fruit Wine, Beer, Mescal, Mead, Bee-drawing Syrup, Broth |
| Oil Press | Awareness Strength 30 (Level 2 Carpenter's Table required) | Cooking Oil — unlocks Worktop recipes |
| Worktop | Awareness Strength 30 | Endgame meals: Fried Taco, Spicy Soup, Fried Rare Steak, Seafood Quinoa Rice, Hot Cocoa, Dumplings — the highest-tier buff foods in the game |
| Ice Cellar | Mid-game build | Dramatically slows food spoilage — stock cooked meals here to reduce constant re-cooking. Place next to your Dining Table |
📋 Essential Recipes — Ingredients & Where Made
The most impactful recipes at each stage of the game
Early Game — Stone Age to Bronze Age
| Dish | Category | Ingredients | Station | Key Buff |
|---|---|---|---|---|
| Broth | Staple / Liquid | 1× Fresh Meat + 1× Water | Campfire / Brewing Stand | Satiety +60, Hydration +60. Auto-consumed by tribesmen — ideal for Dining Table stock |
| Cooked Meat | Meat | 1× Fresh Meat | Campfire / Bonfire | Basic satiety. Upgrade to Dried Meat or Cured Beef as soon as possible |
| Roasted Pumpkin | Fruit & Veg | 1× Pumpkin | Campfire | Satiety boost + small stamina buff. Pumpkin seeds from NW Barracks raids |
| Cooked Fish | Meat | 1× Fish | Campfire / Cooking Stove | Reliable early meat buff. Fish from Piranha Pools or fish traps near water |
| Juice | Beverage | 1× Guava or Pineapple or Banana + 1× Wild Fruit (optional) | Brewing Stand | Poison Resist +10, Max Hydration +10 for 20 min, Hydration +100, Satiety +20, uplifts Mood |
| Fruit Wine | Indulgence | 2× Wild Fruit or Guava / Pineapple / Banana + Yeast | Brewing Stand | Damage +3%, max morale stops decaying for 20 min, Hydration +40, Satiety +20, uplifts Mood |
Mid Game — Cooking Stove Unlocked
| Dish | Category | Ingredients | Station | Key Buff |
|---|---|---|---|---|
| Quinoa Porridge | Staple | 2× Quinoa + 1× Water | Cooking Stove | Crit Damage +5%, Body Skill XP +100% for 20 min. Best pre-30 staple — stack with everything else |
| Fish Soup | Staple / Liquid | 1× Fish + 1× Water (+ optional veg) | Cooking Stove | Good satiety, hydration, and a health regen buff. Auto-consumable by tribesmen — great Dining Table food |
| Good Cured Beef | Meat | 2× Fresh Meat + 1× Crude Salt | Cooking Stove / Drying Rack | Max Health +100, Attack +5 for 20 min. Crude Salt from beach camp salt nodes or SW Barracks salt pan |
| Pumpkin Salad | Fruit & Veg | 1× Pumpkin + 1× Cooking Oil | Cooking Stove | Max Stamina +10 for 20 min. Requires Oil Press unlock |
| Good Dried Meat / Jerky | Meat | 2× Rare Fresh Meat or Premium Fresh Meat + 1× Crude Salt | Drying Rack | Doesn't spoil quickly — essential for dungeon runs and expeditions. Higher-tier meat = better buff |
| Mescal | Indulgence | Agave + Yeast + Water | Brewing Stand | Crit Chance +3%, max morale stops decaying for 10 min. Alternative to Fruit Wine. Agave from Fang Tribe Pit Hill barracks |
| Mead | Indulgence / Beverage | 1× Honey + 1× Water + Yeast | Brewing Stand | Combat and morale buffs. Required for some boss summon tokens (Vajra Ape) |
| Roasted Mushroom | Fruit & Veg | 1× Mushroom | Campfire / Cooking Stove | Small stamina and satiety boost. Mushrooms from wild harvest in jungle — easy gather task for tribesmen |
Late Game — Worktop (Awareness 30+)
| Dish | Category | Ingredients | Station | Key Buff |
|---|---|---|---|---|
| Fried Taco | Staple | Tortilla (Corn Flour) + Cooking Oil + Cooked Meat + Boiled Egg | Worktop | Max Satiety +40, DEF +20. Required for Berserk Mammoth and Titan Mammoth boss tokens |
| Seafood Quinoa Rice | Staple | Quinoa + Fish + Water + Cooking Oil | Worktop | Crit Damage +10%, Body XP +200% for 30 min — the best levelling food in the game. Required for Tempest Griffin boss tokens |
| Spicy Soup | Meat / Staple | Fresh Meat + Chilli + Water | Worktop / Cooking Stove | Attack boost, required for certain Fang Tribe Leader duel challenges |
| Fried Rare Steak | Meat | Rare Fresh Meat + Cooking Oil + Salt | Worktop | Major attack and health buffs. Required for Vajra Ape boss tokens and Frostleaf Guardian duel |
| Hot Cocoa | Beverage | Cocoa Fruit + Water + Honey | Worktop / Cooking Stove | Cold resistance + morale buff. Required for Frostleaf Guardian duel challenge. Cocoa from SW Mangrove barracks |
| Dumplings | Staple | Corn Flour + Fresh Meat + Water | Worktop | High satiety + stamina regeneration buff |
| Mixed Jam | Fruit & Veg | Wild Fruit × 3 + Honey | Cooking Stove | Mood uplift + satiety. Required for Vajra Ape boss tokens |
| Cigar | Special (6th slot) | Yerba Mate Leaf + Corn Husk (from Corn) | Worktop | Sixth independent buff slot. Unlocked at Awareness Strength 30. Yerba Mate Leaf is a wild-harvest jungle plant |
Shifting Sands DLC — Desert Cuisine
| Dish | Replaces | Ingredients | Notes |
|---|---|---|---|
| Corone | Fried Taco (Max Satiety + DEF) | Flour (Wheat) + Date Palm Syrup + Yeast | Max Satiety +40, DEF +20. Wheat and dates from desert barracks farmlands |
| Fish & Wheat Porridge | Quinoa Porridge | Fish + Wheat + Water | XP and crit buffs. Required for Onyx Scarab boss tokens |
| Fried Onion Ring | Pumpkin Salad | Onion + Cooking Oil + Wheat Flour | Stamina buff. Onions from desert barracks farmlands |
| Date Palm Syrup | Honey syrup | Dates (farm-grown) | Brewing Stand / Worktop. Used in Corone and Shifting Sands cooking chains |
| Beer | Fruit Wine / Mead | Wheat + Yeast + Water | Brewing Stand. Morale and combat buff alternative for Shifting Sands. Wheat-based, no jungle fruit needed |
| Blue Lotus Nectar | Special beverage | Blue Lotus Flower + Water + Honey | Brewing Stand. Blue Lotus is a rare desert plant found near oases and river deltas. Gives unique resistance buffs |
| Chili Sauce Locusts | Meat dish (desert) | Locust + Chilli + Cooking Oil | Cooking Stove / Worktop. Locusts are an insect ingredient found by wild harvest in desert grasslands |
Food Spoilage & Preservation
Most cooked food spoils over time. Preserve it by:
- Ice Cellar — dramatically slows spoilage for all stored food. Build near your Dining Table. The single best QoL building for food management
- Drying Rack — converts meat + salt into Jerky which has a long shelf life and doesn't need refrigeration. Ideal for dungeon provisions
- Crude Salt — required for curing and jerky. Mine from salt nodes at beach camps or behind the SW Mangrove Barracks salt pan
- Raw ingredients (fruit, veg, uncooked meat) spoil slower than cooked dishes — stockpile raw and cook in small batches
Boss Fight Food Prep
Several boss summon tokens require specific foods as ingredients — not just to eat, but to craft the token itself. Always check what a boss token needs before farming the boss. Key examples:
- Berserk Mammoth — needs Fried Taco + Psychedelic Pot + Pumpkin Salad
- Tempest Griffin — needs Seafood Quinoa Rice + Excitant + Rare Fresh Meat
- Vajra Ape — needs Fried Rare Steak + Mead + Mixed Jam
- Sobek Croc of Doom — needs Rare Fresh Meat + Rare Beast Bone + Rare Beast Blood
- Onyx Scarab — needs Feces + Fish & Wheat Porridge + Wine
Survival Systems
Ice, Food Preservation & Medicines
Ice keeps your food from rotting. Medicines keep you and your tribesmen from dying to poison, disease, and radiation. Neither system is well explained — here is everything you need.
🧊 Ice — Where to Find It & What to Do With It
A Snow Mountain exclusive resource that has more uses than most players realise
Where to Find Ice
- Mine small blue ice chunks floating on and surrounding frozen lakes in the Snow Mountain region (northern Cloud Mist Forest) with any pickaxe
- Ice decays rapidly in your inventory — 2 hours per piece while carried. Plan your run around how much you can bring back before it melts
- One piece of Ice powers an Ice Cellar for 10 hours once placed inside it
- Bring a mount — each frozen lake has multiple nodes and you can mine a large stock per visit
- Unlock the Snow Mountain Portal first (via the Mammoth Boss Arena or Frost Canyon fast travel) to cut travel time significantly
Ice Uses
- Ice Cellar fuel — the primary use. One piece = 10 hours of preservation for all food inside the cellar
- Apply to armour for a temporary Heat Proof buff — each piece adds +10 Heat Proof, up to a max of +50. Essential for entering the Scorching Volcano biome without heat-resist gear
- Required ingredient for Claw Tribe Leader (Slayer) duel challenge — 20× Ice needed as part of the offering
Building the Ice Cellar
- Unlock at Awareness Strength 40 in the tech tree
- Craft at a Building Workshop
- 36 slots (6×6 grid), food items only
- Place next to your Dining Table so tribesmen feed from preserved stock
- Stack food into single large stacks rather than many small ones — every stack loses only 1 item per decay tick, so 50 meat in 1 stack loses 1 item while 50 meat in 5 stacks of 10 loses 5
💊 Medicines — Stations, Recipes & What They Cure
All medicine requires either the Brewing Stand or the Alchemy Bench. Unlock recipes through the tech tree. Stock your dungeon kit before every run.
| Medicine | Ingredients | Station | Cures / Effect |
|---|---|---|---|
| Bandage | 2× Fiber + 1× Aloe Juice (basic) or just Fiber (basic version) | Inventory (crafted by hand) | Stops bleeding, heals minor wounds. Only heals the simplest injuries — upgrade to Gypsum Bandage or Tisane for serious ailments |
| Gypsum Bandage | 5× Gypsum + 2× Fiber | Brewing Stand | Better wound closure than basic bandage. Gypsum is mined from cave systems and highland rocks |
| Aloe Juice | 2× Aloe Leaves | Brewing Stand | Basic healing and burn treatment. Aloe grows wild in jungle floor areas — easy to miss as it blends into terrain. Assign a gatherer with a scythe |
| Aloe Essence | 5× Aloe Leaves + Water | Brewing Stand / Alchemy Bench | Stronger healing and heat/burn resistance. Useful for hot-biome exploration before heat-resist gear is available |
| Antidote | 3× Herb + 1× Guava + Water | Brewing Stand | Cures poison. Essential before fighting Fogfrog or entering swamp areas. Required ingredient for Fang Leader (Venom) duel challenge |
| Healing Tisane | 5× Gypsum + 2× Plant Essence + 5× Herb + 1× Bowl | Brewing Stand | General healing and disease treatment. First step toward crafting Special Healing Tisane. Gypsum from caves; Herb from wild harvest; Plant Essence from alchemy or dungeon chests; Bowl crafted from clay |
| Special Healing Tisane | 3× Healing Tisane + 2× Blood Essence + 1× Serum + Water | Brewing Stand / Alchemy Bench | Cures disease — the only reliable cure for the disease status (symptoms: bleeding, bruising, cyanosis, necrosis). Required for Fang Leader (Alpine Poison King) duel challenge. Blood Essence from slaughtering animals; Serum is a mid-game alchemy recipe |
| Blood Activating Cream | Herb + Aloe + Water | Brewing Stand | Removes bruising and reduces inflammation. Mid-tier healing support |
| Coagulation Cream | Herb + Gypsum + Water | Brewing Stand | Stops bleeding effects including severe wounds from sharp enemies |
| Hematogenesis Cream | Blood Essence + Herb + Aloe | Alchemy Bench | Regenerates blood and treats haemorrhage effects. Required for Fogfrog of Doom boss token |
| Aseptic | Herb + Plant Essence + Water | Brewing Stand / Alchemy Bench | Disinfects wounds, prevents infection from spreading. Use after combat against venomous enemies |
| Anti-Radiation Essence | Bee Wax + Herb + Cactus Essence + Water | Alchemy Bench | Protects against radiation damage in radiated zones. You cannot enter radiation areas without this or radiation-resist armour. Bee Wax gate means you need a working Beehive before accessing radiation areas. Required for Tempest Griffin of Doom boss token |
| Cactus Juice / Essence | Cactus (harvested from desert/arid biome plants) | Brewing Stand | Hydration, heat resistance. Cactus is found in the Desert Highlands and arid edge zones of Cloud Mist Forest. More plentiful in Shifting Sands |
| Excitant | Herb + Plant Essence + Aloe | Alchemy Bench | Combat stimulant — boosts performance in fight. Also required as a boss token ingredient for Tempest Griffin and Onyx Scarab |
| Serum | Blood Essence + Plant Essence + Water | Alchemy Bench | Advanced healing base ingredient. Key component of Special Healing Tisane. Also used in several endgame alchemy recipes |