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Progression

Full phase-by-phase game plans for Cloud Mist Forest and Shifting Sands

Cloud Mist Forest ProgressionShifting Sands Progression

Cloud Mist Forest — Game Plan

Cloud Mist Forest Progression

This is the recommended starting map. Follow this path from your first bonfire to endgame and you will avoid the most common bottlenecks. Each phase builds on the last — do not rush into the next tier without completing the checklist.

🪨 Phase 1 — Stone Age · Levels 1–10

Survival, orientation, and your first foothold

Do not build your bonfire in the starting area. It is a bad base location with scattered resources and limited access. Run west as soon as you are oriented — the western section has water access, nearby camps, mines, and a portal within reasonable reach.
1

Follow the Tutorial

Soulmask's tutorial is genuinely different from other survival games and covers recruiting your first tribesmen and finding ruins. Do not skip it — it unlocks core mechanics that are otherwise easy to miss entirely.

2

Unlock Basic Crafting — Tech Tree (Y)

Press Y to open the Knowledge & Technology menu. Prioritise: Stone Tools, then the cluster containing Water Bottles, Bug Nets, and Luminous Waist Lamps. Water Bottles keep you hydrated. Lamps keep you alive at night. Nothing gets crafted until it's unlocked here first.

3

Place Bonfire in a Western Position

Find a location near water, a tribal camp, and a portal. Build your bonfire here — not at the spawn point. Fuel it with Bark (the most efficient fuel that doesn't conflict with crafting recipes). Build Campfire, basic shelter, and a Wooden Chest to begin organisation.

4

Deter Your First Tribesman

Find a Barbarian in a nearby camp, reduce health to below 20%, press E to Deter. Keep broth or bandages in their inventory and wait for 500 Recognition Points. Recruit them and set them to a simple gathering or farming task immediately — even one worker changes the game.

5

Interrogate Scouts — Map V Key

Find a scout camp and press V to mark it. Reduce the Scout's health and press E to interrogate them. This reveals the surrounding area on your map, surfaces nearby camps and points of interest, and saves hours of blind wandering. Do this early and often.

6

Get an Alpaca — First Mount

Find an Alpaca in a tribal camp (Flint or Claw Tribe barracks, northwest of spawn) or trap one in the highlands. Pick up a baby Alpaca and bring it home. Craft a saddle at the Armor Forging Table. A loaded Alpaca triples your expedition yield and cuts travel time significantly — this is not optional, it's a system enabler.

💡 XP without fighting: Chopping trees, mining stone, and crafting at tables all award Awareness Strength EXP. You can craft items while moving and still receive XP. Queue 99 Stone Foundations or Thick Rope at a bench, go do other tasks, and come back to a large passive XP spike.

🥉 Phase 2 — Bronze Age · Levels 10–25

The most important transition in the game — this is where Soulmask opens up

1

Head to the Desert Highlands — Find Copper & Tin

Both are required for Bronze. You need a Stone Pickaxe minimum to mine them, but a Bone Pickaxe is better. The Desert Highlands region is northwest of the starting jungle. Bring 2–3 armed tribesmen — it's guarded. Mine as much as you can carry and bring a mount for the return load.

2

Build a Furnace and Smelt Bronze

Craft a Potting Table to make Ceramic Molds from Clay and Stone (found near riverbeds). Build a Furnace — build at least two to reduce smelting time. Smelt Copper and Tin into Bronze Bars. Build a second Furnace to speed up the process significantly.

3

Craft Bronze Tools and Gear

Bronze tools change what ore nodes yield — a Bronze Pickaxe on the same Tin node dumps large amounts compared to a Stone Pickaxe. Upgrade your entire toolkit. Do not attempt Ancient Ruins above level 20 without bronze-tier gear equipped on you and your tribesmen.

4

Defeat the Fogfrog Boss — Unlock Mimicry

Fogfrog is the first major boss, located in a swamp area. Level ~20 is the recommended window. Bring anti-poison gear and 2 spear-using tribesmen. Killing Fogfrog unlocks Mimicry mode on your mask — a second skill tree with major bonuses. Delaying this is the biggest levelling mistake players make. Rush it.

5

Unlock the Portal — Fast Travel

Defeating Fogfrog also unlocks the Teleport skill, letting you use Portals. Activate the nearest Portal and begin placing your own. Basic Portals only link to other Basic Portals — plan your portal network around your expedition routes and outpost locations.

6

Build Automation Foundations

At Bronze Age you unlock: Granary (auto-farming), Breeding Farm (animal management), Beehive (honey/wax), Repair Bench, Dining Table, and Water Buckets/Well. Set these up now. This is the pivot point where your base goes from manual survival to a self-running economy.

7

Expand Your Tribe to 6+ Members

Upgrade your Mask Control Node (press Y → Connection Enhancement) to raise the tribesman cap. Target Claw Tribe fighters for combat, Flint Tribe members for crafting. Check proficiency caps with the book icon in the Clan Menu — only recruit tribesmen with 120+ caps in roles you care about. A tribe of 6 can become largely self-sustaining.

8

Raid Barracks for Seeds and Gear

Hit the Northwest Flint Barracks for chilli, tomato, corn, cotton, and pumpkin. Hit the Southwest Mangrove Barracks for papaya, guava, cocoa, cashew. Also loot camp leaders — legendary bronze armour can drop from Ancient Ruin leaders before you can craft equivalent gear. Save/reload the game to farm them again.

⚙ Phase 3 — Iron Age · Levels 25–40

Expansion, outposts, and pushing the hardest content

1

Find Iron — Northern Desert

The best Iron Mine is in the northern desert region. Guarded by Claw Tribesmen at level 40+. Do not go without bronze gear on you and your crew. Bring a mount — a single iron node can yield up to 10 ores. Iron requires a Bronze Pickaxe to mine. Build a Kiln for fuel to power advanced Iron Age workbenches.

2

Run Ancient Ruin Dungeons for Crystals

Ancient Ruin Dungeons are instanced areas with reliable Green Crystal drops. Always target Temple Guardians — they always drop Green Crystals. Use those to upgrade your Mask tree: Energy Unit, Connection Enhancement, Perception Enhancement in that order.

3

Build Branch Outposts

Place a second Bonfire near key resource deposits (iron ore, hardwood, rare herbs). Build a work outpost with defensive walls and a patrol route for one armed guard. Assign a dedicated gatherer with map markers. Remote outposts multiply your resource income without requiring your presence.

4

Scout with the Golden Legend Mask

Find or craft the Golden Legend Mask and equip it before approaching any Barbarian Barracks. It reveals all tribesman talents, exact proficiency numbers, and hidden caps from a safe distance — so you know exactly who is worth deterring before you start a fight.

5

Prepare Defences for Raids

With 10+ tribesmen, raids begin scaling hard. Build Groundspike and Arrow Trap perimeters. Place Statues of God in the inner base. Set patrol routes for 2–3 armed guards. Stock the Repair Bench auto-repair plan for armour. Configure the Bonfire fuel whitelist to protect valuable resources.

💀 Phase 4 — Steel Age & Endgame · Levels 40–50+

Obsidian, Holy Ruins, and the Tribal Village

MilestoneWhat to DoKey Reward
Enter the Volcanic Region Equip heat-resistant gear. This biome has obsidian deposits, fire-based enemies, and the hardest Ancient Ruins on the map Obsidian — required for Steel Age crafting
Farm Snow Mountain Holy Ruins Best bulk Green Crystal source — 80–100+ per run with a strong build. Boss-exclusive mask upgrade materials only drop here Green Crystals, rare mask upgrade materials
Max out Mask Node Tree Focus all Green Crystals into Mask Interface Module nodes for your chosen mask. Unlock Mimicry Ascension fully Full mask abilities, passive bonuses
Unlock Tribesman Revival Clear the Ancient Ruins Dungeon and defeat three bosses inside. Record tribesman data at Mysterious Stone Table. Available at Awareness Level 35+ Ability to revive dead tribesmen
Tribal Village The endgame content hub. Requires a fully equipped tribe, maxed automation, and strong defences. Periodic raids test everything you have built Tribe-wide progression bonuses
Worship Containers Farm heavily fortified Barbarian Barracks, defeat Tribe Chiefs. Worship Containers are a key endgame resource for the deepest progression Late-game unlock materials

Shifting Sands DLC — Game Plan

Shifting Sands Progression

Shifting Sands assumes you understand Soulmask's core systems. The map is large, the desert is more aggressive than the forest, and the biggest shift is that aerial mobility replaces foot travel as soon as possible. Your goal in every phase is to build toward the airship.

New player vs returning player: If this is your first Soulmask experience, start on Cloud Mist Forest first. Shifting Sands has no tutorial and assumes you know how to recruit, automate, and survive. Return here once you have a handle on the basics. If you are an experienced player, the Celestial Wings (Horus) mask you start with changes everything — use it immediately.

🌅 Phase 1 — First Hours · Stability Run

Don't treat the start of Shifting Sands as a combat rush — treat it as a scouting and intelligence mission

1

Equip the Horus (Celestial Wings) Mask Immediately

You start with the Horus Mask in your inventory. Equip it. Flight fundamentally changes how you navigate, scout, and escape danger in the desert. In a map this vast, aerial mobility is not a luxury — it's your primary tool. Carry Sunstones at all times: running out of mask energy mid-flight over the desert kills you.

2

Collect a Free Tribe Boat

Tribe Boats are found pre-built at River Delta and coastal locations across the map. You can claim up to 3. They travel on both water and land (though not air yet) and have a built-in inventory. Claim one early — it gives you a mobile carry platform and a safe retreat option before you build an airship.

3

Place Your First Bonfire Away from the Start

Same rule as Cloud Mist Forest — do not build on the spawn point. Use the Horus Mask to fly and scout your surroundings before committing to a location. Find a spot near water (river delta or oasis), stone, ore, and within reasonable reach of a scout camp. Desert biome is more aggressive than the jungle — walls matter from day one.

4

Kill Scouts Before They Report

Shifting Sands has Scout enemies that locate your base and trigger raids if they escape. Eliminate them quickly before they can retreat. Fortify your perimeter so even a scout that gets close cannot assess your base layout. One escaped scout in the first hour can trigger a raid you cannot survive yet.

5

Unlock the Map — Interrogate Scouts

Use the same system as Cloud Mist Forest: find scout camps, press V to mark them, reduce the Scout's health, press E to interrogate. This reveals the surrounding area, enemy levels per region, tribe barracks, ancient pyramids, and oasis locations. Do this before you pick any fights — knowing enemy levels prevents you stumbling into red-skull encounters.

6

Recruit at Oases — Gatherers First

Oasis locations are the most predictable recruitment windows in the desert biome. Target gatherer-role tribesmen first, then one combat defender, before expanding crafting specialists. A small focused tribe of 3–4 is more stable than a large underfed one. Keep food production running before expanding headcount.

⛵ Phase 2 — Bronze & First Flight · Levels 10–25

Get off the ground as fast as possible — the airship is Shifting Sands' defining system

1

Mine Copper and Tin — Same Priority as Cloud Mist Forest

Ore matters more than combat wins in early Shifting Sands. Find copper and tin deposits — scout-revealed maps will show nearby pits. Bronze gear is the gateway to every next tier. Mine over fighting until your gear is solid.

2

Unlock Shipbuilding Technique — Build a Wooden Hull

Research Shipbuilding Technique in the tech tree. Build a Small Wooden hull at a workbench, add rudder, sails, and helm, snap on Wooden Deck Flooring. You can place a Bonfire on deck at this stage to create a mobile respawn point. This becomes your forward operating base for desert expeditions.

3

Clear Barracks for Desert Gear and Seeds

Desert barracks hold desert-specific crops (wheat, dates, grapes, figs), desert-tier gear, and tribesmen worth recruiting. Run at least two successful barracks clears before you attempt the Sobek boss. The loot and recruit quality here substantially changes how well that fight goes.

4

Defeat Sobek the Crocodile — Unlock Flight

Located at the pyramid in the Barren Sandland region. Recommended level 15–25. Bring a mixed team — at least one ranged fighter to maintain pressure during repositioning phases. After killing Sobek, skin the carcass to get pyramid keys. Loot the chest inside for premade airship parts and Power Crystals. This unlocks the Airship Technique node in the tech tree.

5

Convert Your Boat to an Airship

Install on your wooden hull: Marine Sand Skids (bottom), Small Wings (sides), Small Airship Engine (fuel with Power Crystals). At the helm, Jump/Crouch to ascend/descend. If pyramid chests stop dropping parts on repeat Sobek runs, farm Patroller III dungeons and enemy airship scout camps instead.

6

Set Up Desert Farming

Beehives work in Shifting Sands but need desert-available fruits — grapes and figs as a substitute base ingredient. Unlock Granary and Breeding Farm systems. Desert farming uses wheat and dates instead of jungle crops. The automation loops are identical — assign a Granary tribesman, set crop plots, run a Breeding Farm for meat and fertiliser.

🏺 Phase 3 — Iron Age & Sky Base · Levels 25–40

Build upward — your goal is a fully crewed mobile sky base

1

Unlock the Falcon-Class Airship

Reach Iron Age and Tribe Level 3, then unlock Premium Shipbuilding Technique. The Falcon is significantly faster in the air than the wooden hull. Requires Gravity Cores (from exploration) and a Medium Energy Core. Now viable as a full mobile production platform — assign tribesmen to onboard crafting stations.

2

Assign Airship Crew

Assign specialised tribesmen to the Falcon as crew. Enable crafting table autoplay with maintained stock levels on each onboard station. The ship's crew can gather while landed and craft while flying — the goal is a base that continues producing while you explore or fight.

3

Defeat Anubis — Unlock Undead Army

Travel to the Sunken City region, use the Mysterious Portal, head North to the Ancient Pyramid. The Anubis mask's Undead Army ability lets killed marked enemies rise to fight for you — a game-changer for clearing dense camps and boss add phases. Add Anubis to your mask rotation at this stage.

4

Farm Crystal Ore and Meteorite Ore

These Shifting Sands-exclusive materials are found in deep mine shafts, underground ruins, and impact craters. Required for late-game gear and mask upgrades. Enemy airship scout camps also have bonus chest loot — blow the red barrels nearby to access them.

5

Use Scouting Airships

Attach smaller scout airships to your main vessel. Use scouts to probe unfamiliar territory first. When combat escalates beyond the scout, fall back to the main ship with heavier weapons. This means you are never fully exposed during deep-desert exploration.

☀ Phase 4 — Steel Age & Endgame

The flying fortress, god masks, and Shifting Sands' hardest content

MilestoneWhat to DoKey Reward
Unlock the Shark-Class Steel Age unlock. Heavy carrier with massive crew capacity and module slots. Requires substantial material investment Heavy mobile base, full tribe deployed on one vessel
Build the Ray-Class Giant solar battleship with a main cannon. Demands a fully automated material economy to build and fuel. Build only when production chains are stable Endgame siege platform, main cannon
Find the Amun-Ra Mask Ancient Pyramid exploration. Solar damage scales with time of day — daytime aggression rewards precision play Solar damage / support mask
Unlock Training Grounds Shifting Sands exclusive. Allows veteran tribesmen to pass talents to newer recruits — compounds tribe quality over time Talent inheritance for tribesmen
Trial of Sands 10-minute wave mode in a Sunken Temple. Gold completion rewards an XP Tome worth 100,000 Awareness EXP. Runs 3× per day 300,000 EXP per day — fastest late-game levelling
Floating Pyramid Raids The hardest combat content on the map. Requires Anubis or Sobek mask for defence, full Iron/Steel gear, and a well-crewed Falcon or Shark Rarest materials, highest-tier blueprints
💡 Cross-map on multiplayer: Once you control both maps in a cluster, bring Cloud Mist Forest seeds through the Stargate into Shifting Sands and vice versa. Share crop pools, tribesmen talents, and mask upgrades between your settlements on each map for a combined endgame advantage.